![]() ![]() The same modifiers are applied to the failure chance if your child/guardian has negative education traits. A guardian with Shrewd also adds 5 to this modifier. If your guardian is a genius, this adds 15 to the success modifier (with intelligent and quick being 10/5, respectively). ![]() Intelligent and quick add 15 and 10, respectively. Of course, as we add more modifiers to this, it will account for slightly less than 6% (when taking into account everything). Having a genius child adds 6% to the base chance each year to succeed the check and add 2 points to their education variable. If your child is a genius, this adds 20 to the success modifier (which is 80/120 or 66%). Not having a guardian at all also adds 20 this modifier.
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